Friday, September 5, 2008

Marvelous Wii Showing at TGS


Marvelous Wii Showing at TGS

Arc Rise Fantasia, Harvest Moon and more next month in Japan!

September 2, 2008 - There's a slight slant to one Japanese publisher's upcoming game lineup. See if you can figure out which system Marvelous Entertainment is betting on.

The publisher offered a preliminary look yesterday at its Tokyo Game Show lineup. Here's the list of games to expect in the firm's booth next month:

Wii
Arc Rise Fantasia
Rune Factory Frontier
Harvest Moon Waku Waku Animal March
Hitman Reborn! Kindan no Yami no Delta
Oboro Muramasa Youtouden
Little King Story

DS
Avalon Code
Akagawa Jiro Mystery Tsuki no Hikari.

PSP
Ikki Tousen Eloquent Fist.

PS2
Katei Kyoshi Hitman Reborn! Kindan no Yami no Delta
Junjou Romachika Koi no Doki Doki Daisakusen
Zero no Tsukai Ma Mayogo no Period to Ikusen no Symphony

Of these, all but Little King Story will playable.

This is just an initial glimpse at the Marvelous lineup. The publisher is promising more titles, including surprises, to be revealed at the special TGS site it has set up. You can go there now for some wallpaper.

TGS will be held from October 9 to October 12. IGN will, as always, have full coverage, but those who really want to experience the event first hand should fly to Japan for October 11 and 12, the two public days.

Xbox 360 Sees Another Price Cut


Games » Xbox 360 » News

Xbox 360 Sees Another Price Cut

New low prices for all three SKUs made official.

September 3, 2008 - Microsoft has confirmed what has been heavily rumored recently. All three versions of the Xbox 360 console will see a price cut as of September 5 in the US. The Xbox 360 Arcade will now clock in at $199, formerly priced at $279, after an $80 drop. The standard 60 GB hard drive model will cost $299, a drop of $50. The Elite, which comes with a 120 GB hard drive, will set you back $399. Previously it was priced at $449.

This move comes after months of stagnating hardware sales for Xbox 360. According to NPD, the Xbox 360 was outsold by the Wii in the month of August by over 400,000 units. It was also outsold by the PS3 in that month, though by a slimmer margin. The sales of 360 have failed to pick up in 2008, despite high profile releases such as Grand Theft Auto IV and price shuffles that occurred near E3. This move makes the Xbox 360 Arcade SKU the least expensive home console on the market.

Naruto:Path of the ninja 2 ds pictures



Naruto:Path of the ninja 2 ds

Naruto: Path of the Ninja 2 Character Feature

See ten new fighters from the latest DS role-playing game. New info, art, and more movies than you can handle.

September 3, 2008 - D3 and TOMY have kept the hard-hitting Naruto RPGs coming on Nintendo DS, and we figured it was high time to show you the new characters, and the special attacks and combinations that come with them. Below are a handful of the new (or updated) fighters for Naruto: Path of the Ninja 2. Check out the potential teammates for your quest, get a brief description of them, and then watch our exclusive character-specific videos to see each fighter in action.

Enjoy.

The evolution of the PSP

The Evolution Of The PSP

Game bounds chronicles the handheld's hardware history.

August 29, 2008 - In the past three years since the PlayStation Portable first hit North American markets, Sony has revised, tweaked, and built upon the system. With the first iteration of the system, the PSP-1000, Sony's primary focus was to establish the format as a successful portable platform, and drop retail costs as much as possible; to that end, Sony certainly succeeded. In the first two days following the PSP's debut, Sony reported that they had sold over 500,000 systems worldwide. In the years to follow, Sony would boost sales by introducing limited edition models, revisions to hardware and retail configurations, which have lead the total worldwide sales of the system to exceed 41 million worldwide.


Now, with the release of the latest major revision to the system, the PSP-3000 right around the corner, takes a look at the evolution of the PSP.




PSP-1000



The Sony PlayStation Portable began with the PSP-1000. Bulky, but bustling with features, the PSP brought unparalleled power to the mobile gaming format. Boasting a 4.3" TFT LCD screen with the capacity to display video images at 480 x 272 resolution with over 16 million different colors, the PSP-1000 featured incredibly detailed and vibrant displays. The PSP's primary media processing block comes from a dedicated 32-bit MIPS32 R4k-based CPU, similar to that which powers the primary operating system.


In terms of raw processing power, the PSP's CPU had a maximum clocking speed of 333 MHz. For unknown reasons, however, the PSP-1000's CPU was originally capped at 222 MHz. Fortunately, in the months to follow the platform's launch, enthusiastic hackers managed to uncork the code of the PSP firmware and were then able to run the system at maximum capacity. The PSP-1000 packed 32MB of ram, 8 times that of the Nintendo DS. One of the most compelling features of the PSP, however, is the Wi-Fi connectivity of the PSP. With it's built-in web browser and other web-enabled programs like remote play.


However, the PSP-1000 wasn't without its flaws. Shortly after launch, the volumes of readers reported issues like dead pixels in their LCD displays, unfavorably short battery life, and extended load times. But within the next year, Sony sought to remedy many of these issues with the introduction

New Ds Rumors Emerge




Additionally, we've learned that the revised DS will not only incorporate touch functionality on both screens, but also widescreen aspect ratios. At this point, it's hard to tell whether the redesign will be simply another DS iteration or the DS 2. The new display functionality and shape could either support old titles or require all new ones exclusively. On the one hand, existing DS titles could be stretched and simply deactivate the top touch display. On the other, the new hardware presents a new control and display dynamic that would seem worthy of an entire new stock of titles.
Additionally, we've learned that the revised DS will not only incorporate touch functionality on both screens, but also widescreen aspect ratios. At this point, it's hard to tell whether the redesign will be simply another DS iteration or the DS 2. The new display functionality and shape could either support old titles or require all new ones exclusively. On the one hand, existing DS titles could be stretched and simply deactivate the top touch display. On the other, the new hardware presents a new control and display dynamic that would seem worthy of an entire new stock of titles.